He wondered if it was possible to build a game engine that could support large-scale battles, with hundreds of players. Jacobs said he was inspired while playing Guild Wars II. It’s a tri-realm, realm-versus-realm game.” We are doing what we need to make a game that users want. “We are not bound to make a spiritual successor. “We are not doing anything related to it, and we are also unchaining from the past of Dark Age of Camelot,” Jacobs said. But Jacobs said he does not consider the game to be a spiritual successor to Dark Age of Camelot. The game will have three realms, and each realm will fight the other. There’s more than enough interest to support this small studio.” I think people will pay for what they want. “We are going for a niche market, and we are not trying to be World of Warcraft,” Jacobs said. Rather, City State Entertainment will charge a subscription fee. Interestingly, Jacobs said the game will not be free-to-play, as many MMOs have become. Meggs was lead engineer on Warhammer Online, and he also worked as a senior engineer on Bethesda Game Studios big hit The Elder Scrolls V: Skyrim. Jacobs was the lead designer and founder at Mythic, which made both Dark Age of Camelot and Warhammer Online. The company is based in Fairfax, Virginia, with a big office in Seattle. “The most exciting part is seeing what they’ll do with that world.” Other realms may be able to steal your lantern and move it.“We’re creating a game and engine that allow truly massive numbers of people to all interact together in a shared space, changing their world in meaningful and dynamic ways,” added Andrew Meggs, chief technical officer at City State Entertainment. You can give your lantern to your teammate and someone can carry it. Highlights enemies for allies to see and coordinate against. Your character does not have to be near the lantern to use it. Player transfers control from you main character to the wisp. Wisps go to an area with the lantern, deploy the lantern which creates a wisp that you can use to scout an area. Where the Arisen dies will create a tombstone which the class may have to operate off of to some degree. Has annoying abilities that can be used to harass and hamper enemies. Arisens go out and commits suicide to become undead, being undead gives him scouting benefits. The user’s spectral body gains greatly increased camouflage and movement speed, and may perform Specter abilities. Specters go to an area they want to scout, transform into a "Specter form" that is used to scout. Start out as a normal character, normal form. Scouts can sabotage some devices Crafters create. Things that are normally marked on maps in other MMOs, example: like a big fight being marked on the map, are automatically be marked, scouts will have to mark things manually for their realm.Ĭrafters set up traps, siege weapons and detection fields. Projectile Tracking: May be effected by you vision of a target. Scouts will have abilities themed to assist crafters with finding nodes and crafting.ĭetection Stat: Based on hearing, being able to be aware of things you may not being able to see.Ĭoncealment stat: How hard or easy it id for player to see you or detect you. Scouts are not being designed as the next "buff bot." A class for players that aren't as hardcore as others but want to contribute or maybe don't have a guild. Scouts do not have to fight to do preform their role. Scouts in some ways are a PvE class, even though there is no PvE in the game. Scouts can "mark" things with some abilities. Scouts classes not combat focused for "killing people." Store front for game will be revealed next week, live stream, partner reveal next week. Some kind of back end change, going from 32 bit to 64 bit.
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